Why make other people put their energy and caring to waste by having them spend it on me?Īnd that's why I just want to make everyone happy. What reason is there to do anything when I fully know how worthless I am? Why do you think I'm late to school every day?īecause most days, I can't even find a reason to get out of bed. I've had really bad depression my whole life. You're really just going to make me say it, aren't you? *Sayori gets smacked in the face with a cookie* Her depression makes her very unmotivated to do anything, as she explains, which is why she's so often late to school, never cleans her room, and has short hair (to make it easier to take care of). Thus, she tries to keep everyone as happy as possible to make sure nobody needs to worry about her. However, she makes it clear that this is a pretense due to her depression, and that it hurts her when people worry about her. She cares deeply about the well-being and happiness of others, especially the player, and appears to be enthusiastic about everything. She is portrayed as being rather talkative, as she often goes on tangents. Sayori is intended to play off the visual novel trope of the childhood friend who becomes a romantic interest. I guess I have no choice but to start with the anime club. There really aren't any that interest me.īesides, most of them would probably be way too demanding for me to want to deal with. I stare blankly at the wall, looking for an ounce of motivation. You know, the kind of friend you'd never see yourself making today, but it just kind of works out because you've known each other for so long?
That girl is Sayori, my neighbor and good friend since we were children. I see an annoying girl running toward me from the distance, waving her arms in the air like she's totally oblivious to any attention she might draw to herself. He takes note of how people around him are acting and feeling, although more subtle things may go over his head. Despite this, when he does interact with others, he tries to be kind and thoughtful. More specifically, the protagonist is an underachiever, preferring to play video games and watch anime instead of applying himself and having friends. According to Dan Salvato, he is deliberately given very little focus. He acts blunt and mean towards Sayori, his childhood friend teases Natsuki, the tsundere is warm to Yuri, the shy girl and falters around Monika, the popular girl. The protagonist was designed to function like a typical visual novel protagonist. That's my advice for today! Thanks for listening~ Can you hear me? Tell me you can hear me. Sometimes you'll find yourself facing a difficult decision.when that happens, don't forget to save your game! You never know when.um. You kind of left her hanging this morning, you know?
I mean, especially after your exchange with her yesterday. You should take a little responsibility for her! Despite Monika's upbeat attitude in the Literature Club, it becomes increasingly obvious that she is really sad and lonely, as a result of being aware that her whole world is just a simulation a simulation in which she can't even achieve what is considered "happiness" (i.e. She always has a calm, gentle expression and is portrayed as mature and hard-working. She is not as talkative as the other girls, but this is implied to not be through choice. Monika is noted by the other characters to be smart, beautiful, confident and athletic.